![]() ![]() Heero, Setsuna, and Domon are all there, but you'll have to unlock them via Ultimate Mode, which consists of a series of crossover vignettes featuring various heroes and villains from the Gundam metaverse.Īnother thing to keep in mind: Most of the music from the Japanese version has been replaced by very boring generic tunes. It's an approach that makes sense for Japanese fans, but western fans are bound to be disappointed by the lack of focus on Gundam 00 and Gundam Wing. Second, the story mode only covers the Universal Century ( 0079, Zeta, and the majority of Unicorn) and SEED and SEED Destiny. ![]() I'm a purist, so I'm both relieved and pleased that I don't have to put up with a low rent dub, but I know many of you will disagree with me. First, there's no English dub, so you'll be stuck reading subtitles. But there are a few things that western fans will want to keep in mind about this version. So basically, Dynasty Warriors Gundam is still very much Dynasty Warriors Gundam. There's nothing to it really but I'll admit, it did tickle the reptillian part of my brain to see whole sectors annihilated by a combination of Heero's Twin Buster Rifle and White Base bombardment. Simply tapping the dash button a couple times and mixing together beam sword and beam rifle shots is usually enough for a visually impressive attack that wipes that floor with the mooks buzzing about the map. In Dynasty Warriors Gundam, it's not about whether you can kill a grunt so much as whether you can kill that grunt quickly and with some degree of style.īut as I've already said, it can be relaxing to wade through hordes of enemies, and Dynasty Warriors Gundam Reborn is certainly very good at making you feel as if you're doing a lot when you're really doing very little. For the reason, Dynasty Warriors Gundam can start to feel incredibly repetitive after a while, which is a flaw that no amount of customization or unlockables can really address. It's possible to make the process more efficient by upgrading suits with stat boosts and the like, but the process never really changes. If you're in a hurry, you can unleash a burst attack or a super combo and kill them even more quickly. Sure, there are a handful of combos that exist across multiple suits but at the end of the day, you're really just mashing buttons as the grunts stand around waiting to die. The thing with Dynasty Warriors though is that there aren't a whole lot of options at your disposal. In Dynasty Warriors Gundam, it's not about whether you can kill a grunt so much as whether you can kill that grunt quickly and with some degree of style. Hundreds of Zakus, Rick Doms, GMs, and other grunt units fill the screen, begging to be sliced, blasted, or otherwise vaporized. Like the entries that have come before it, Dynasty Warriors Gundam Reborn boils down to plowing through hordes of enemy mechs to capture points on a map and fulfill various objectives. After all, those games had a formula that plainly worked. Ultimately, it's a lot like the first two games, which isn't necessarily a bad thing. The crossovers have been toned down, and the official story mode has returned. ![]() Gone are the flashy cel-shaded graphics from Dynasty Warriors Gundam 3. But it's also something of a return to basics. In that sense, Dynasty Warriors Gundam Reborn is more of the same for a spinoff series that now spans four entries. But there's also something comforting to sitting around hacking through literally thousands of mechs in the service of grinding levels and unlocking new units. In large quantities, it can even make you start to feel nauseous. Long the video game equivalent of taking a trip to Denny's, Dynasty Warriors Gundam has never been what you would call nutritious. Dynasty Warriors Gundam often brings to mind my dad's occasional comment when we were sitting down to dinner at a greasy diner: "It's not very good, but there's a lot of it." ![]()
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